Carcassonne is a German game developed by designer Klaus-Jürgen Wrede and released by Rio Grande Games (though I think now Zman games own the rights to this title). This is a tile building game where you and your opponents are trying to develop the town site of Carcassonne, France. Players strategically place their followers on different structures or farms. If these structures are completed during the game, the player who completed the structure gains a certain number of points and reclaims their followers. At the end of the game (when the tiles run out), the unfinished structures are scored along with the farms. Not surprisingly, the person with the most number of points wins the game. If you would like to see a more thorough explaination of the game, see
Tom Vasel's review or
Starlight citadel's. For what it is worth (which I think is a lot), this game is currently ranked
87 on boardgame geek's website (as of October 2012).
So, because I do not know any better way of reviewing a game, here is some thoughts on the pros and cons of this game:
Pros: This is a pretty easy game to both learn and to teach. The tiles look great and the followers are made of wood (making them sturdy). The base game (i.e., no expansions) can be played in less than an hour. Also, there is strategy involved in this game, and this strategy only increases when you add expansions. Speaking of expansions, this game has plenty (and they are inexpensive). But, be careful, the more expansions you add the longer the game takes and you may find yourself ending the game after a time limit and not when you run out of tiles. I dig the theme, you really feel like you are building a town in France. And lastly, this is the best Pro of all...my wife loves this game. Any game that my wife loves I love (because if she is happy then I am happy haha). Plenty of replay value; no game is ever the same.
Cons: The scoring was a tad confusing at first, but this was not an issue after playing through once. I also found the instructions a little difficult to follow, but I have definitely read worse. I also wish the scoreboard had more numbers on it. Once you go around 50 (the highest value on the board) numerous times, you can loose track of how bad your wife is beating you (which is not necessarily a bad thing haha). The biggest complaint I have ever heard about this game is there is a bit of randomness involved because you are picking tiles that are face down (I don't personally see this as an issue and feel there is still plenty of strategy, just adding to be as informative as possible).
All in all, I love this game and recommend this to anyone. It is great for two players but I have not played with more than three so I can not comment on that. I believe this is a must for any table top gamer's collection and also is a great "gateway" game for nongamers. So if you do not have it, then go buy it "suckas".